![]() That was why we were very thorough in our preparations. Shi Qiang, Studio Technical Director from Virtuos: Indeed, it was quite tricky in some places. ![]() Given Automata’s fast-paced action-RPG combat, was it a challenge to maintain all of the different visual elements on the screen for the Switch port? Saito: I think they are a great company, and they took on various difficult challenges on our behalf, so I would love to work with them again if we get the chance! It feels like there is nowhere in the games industry left for me to inhabit anymore Virtuos has a pretty strong track record with Switch ports, how did you find working with them on bringing the game to the console? YOKO imagined and PlatinumGames' ability to realise those things and balance them out came together so well. Keiichi Okabe, composer: I think that it is probably how the things that Mr. The real reason why NieR:Automata was such a big hit is… complete chance!!īut I think that the biggest reason was probably how Automata blended all these different elements together to make the grade. Okabe’s eccentric melodies or the sublime action game feel from the craftsmen at Platinum Games. YOKO’s intriguing mysterious world, Yoshida Akihiko’s charismatic characters 2B and 9S, Mr. YOKO Taro, director and scenario writer: You might not believe this everyone, but the real reason why NieR:Automata was such a big hit is… complete chance!! Why do you think the game has resonated with so many over the years? Nintendo Life: It’s been over five years since NieR:Automata was first released. It turns out not even the team truly knows. We spoke to Taro, along with producer Yosuke Saito, composer Keiichi Okabe, and Virtuos' Shi Qiang to celebrate the success of NieR:Automata, lament over the lack of 2B in Super Smash Bros., and find out what makes this game so popular.
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